Talent Points left51
Spent0
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Holy0
Protection0
Retribution0

Spend up to 51 talent points across the Paladin's three trees, Holy, Protection, Retribution, exactly as the WoW: Forever talent window allows. Every talent, rank, row requirement and tooltip comes from the game client's own data (build 1.60.1.70532, October 21, 2026), not from Classic or beta guesses.

How the Paladin talent calculator works

You get 51 points at level 60, one per level from 10. Rows unlock at 5, 10, 15, 20, 25 and 30 points in that tree, and an arrow means the talent above must be at max rank. The Paladin's one-point gold medal talents are Light's Vigil, Holy Shock, Divine Favor, Voice of Truth, Templar's Bulwark, Holy Shield, Twist of Light, Repentance, Seal of Command, Sacred Arbiter, Improved Seal of Fury, Swift Judgement. The bar shows the level your build needs, including the Legacy perk Talented. More on the rules on the WoW Forever talent calculator page.

Paladin Holy talents

TalentRanksNeedsAt max rank
Divine Strength5–Increases your Strength by 10%.
Divine Intellect5–Increases your total Intellect by 10%.
Healing Light35 in HolyIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus25 in HolyGives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals35 in HolyIncreases the damage done by your Seals and Judgements by 15%.
Unyielding Faith25 in HolyReduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth110 in HolyGrants you immunity to Silence and Interrupt effects for 6 sec.
Reverence310 in HolyAllows 30% of your Mana regeneration to continue while casting.
Purifying Power210 in HolyReduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light215 in HolyYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Illumination515 in HolyAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor115 in HolyWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision320 in HolyImproves your chance to hit with Holy spells by 18%.
Holy Shock120 in HolyBlasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Consecrated Ground220 in HolyGives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power525 in HolyIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's Vigil130 in HolyApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for —. You may only have one Light's Vigil active per party.

Paladin Protection talents

TalentRanksNeedsAt max rank
Toughness5–Increases your armor value from items by 10%.
Redoubt5–Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Precision35 in ProtectionImproves your chance to hit by 3%.
Guardian's Favor25 in ProtectionReduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation55 in ProtectionIncreases your Defense Skill by 20.
Improved Seal of Fury110 in ProtectionWhen Seal of Fury's shield is fully absorbed, restore — Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury310 in ProtectionWhile Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization310 in ProtectionIncreases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty210 in ProtectionIncreases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement115 in ProtectionFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization315 in ProtectionIncreases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice315 in ProtectionDecreases the cooldown of your Hammer of Justice spell by 15 sec.
Templar's Bulwark120 in ProtectionWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning520 in ProtectionGives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every — sec.
Iron Creed525 in ProtectionIncreases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield130 in ProtectionIncreases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Paladin Retribution talents

TalentRanksNeedsAt max rank
Deflection5–Increases your Parry chance by 5%.
Benediction5–Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement25 in RetributionDecreases the cooldown of your Judgement ability by 2 sec.
Holy Conduit25 in RetributionReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Conviction55 in RetributionImproves your chance to get a critical strike with melee attacks by 5%.
Vindication310 in RetributionGives your damaging melee attacks a chance to reduce the target's Attack Power by —, and increase your Attack Power by 3% for 30 sec.
Sanctified Judgement310 in RetributionGives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Seal of Command110 in RetributionGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing —/2;20467s1 Holy damage, — if the target is stunned or incapacitated.
Pursuit of Justice210 in RetributionIncreases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye215 in RetributionAll critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter115 in RetributionIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization320 in RetributionIncreases the damage you deal with two-handed melee weapons by 6%.
Vengeance320 in RetributionIncreases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance120 in RetributionPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light325 in RetributionIncreases your spell damage by up to 30% of your Intellect.
Instrument of Law225 in RetributionReduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light130 in RetributionReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

About this data

Talent trees, ranks, row requirements, prerequisites and tooltip numbers are read from the WoW: Forever client tables for build 1.60.1.70532. Where a tooltip number depends on your character, for example a percentage of your attack power, we show the formula instead of a made-up number. Blizzard can still change talents in hotfixes; when a new build ships we regenerate the calculator from the new data.

Read every change to the class in our WoW Forever Paladin guide, compare classes on the classes page, or open another class below.

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Sources

Facts on this page come from the sources below: official Blizzard posts unless marked as a secondary source. If Blizzard changes something, we update the page and the date above.