The City of Dalaran dungeon in WoW Forever
  1. WoW Forever Guide
  2. Dungeons

WoW Forever Dungeons

Checked against official sources ·

Image: Blizzard Entertainment

WoW: Forever adds nine new five-player dungeons between levels 13 and 60, in places players have wondered about for years: under Ironforge, inside Dalaran, on Alcaz Island and behind a sealed gate in Azshara. They sit alongside the original dungeons. Level ranges below are from Blizzard’s October 21 dungeon article. Some ranges circulating earlier in beta are different, so trust the official numbers.

All new dungeons at a glance

Dungeon Levels Continent Location
Hall of Thanes 13–18 Eastern Kingdoms Beneath Ironforge, Dun Morogh
Ruins of Lordaeron 15–20 Eastern Kingdoms Ruins above the Undercity, Tirisfal Glades
Excavation Site 24–29 Eastern Kingdoms Above Whelgar’s Excavation, Wetlands
City of Dalaran 28–33 Eastern Kingdoms Alterac Mountains (attunement required)
The Drowned City 35–40 Eastern Kingdoms Off the coast of Stranglethorn Vale, west of Grom’gol
Krol’dok Stronghold 40–45 Eastern Kingdoms Riverglades
Alcaz Prison 48–53 Kalimdor Alcaz Island, Dustwallow Marsh
Blackmaw Hold 55–60 Kalimdor Azshara
Shaper’s Terrace 58–60 Kalimdor Northern hills of Un’Goro Crater

Hall of Thanes (13–18)

Hall of Thanes beneath Ironforge
Image: Blizzard Entertainment

The resting place of the dwarven kings deep below Ironforge has been broken into, probably by Dark Iron dwarves, and something has stirred in its halls. Alliance players reach the entrance easily from inside their capital. Horde groups have to travel into Alliance territory.

Ruins of Lordaeron (15–20)

Ruins of Lordaeron above the Undercity
Image: Blizzard Entertainment

The Forsaken are trying to reclaim the ruins above the Undercity, but the Scourge haunt them and a necromancer is gathering power. Horde players can reach it easily from the Undercity; Alliance groups must go into Horde territory. Together with Hall of Thanes, this gives each faction a low-level dungeon right next to one of its capitals.

Excavation Site (24–29)

The Excavation Site in the Wetlands
Image: Blizzard Entertainment

Near Thelgen Rock and Dun Algaz in the Wetlands, a strange mist drifts down from the mountains above Whelgar’s Excavation. Past the dig lies a place frozen in time, with stray titan constructs and dangerous wildlife.

City of Dalaran (28–33)

The City of Dalaran dungeon
Image: Blizzard Entertainment

The barrier hiding Dalaran’s restoration has fallen and the city is full of misfiring enchantments and runaway constructs. You need the Kirin Tor’s trust first: an attunement questline. Groups enter through the sewers and can choose between several paths and encounters on the way to the final fight.

The Drowned City (35–40)

The Drowned City off Stranglethorn Vale
Image: Blizzard Entertainment

Troll ruins have risen out of the sea west of Grom’gol. Trolls and naga roam the streets near a wrecked pirate ship. You dive underwater to find the entrance, and the open-air dungeon’s weather builds from mist into a full storm before the last boss.

Krol’dok Stronghold (40–45)

Krol'dok Stronghold in the Riverglades
Image: Blizzard Entertainment

Ogre raiders have been kidnapping travelers across the new Riverglades zone. Their sprawling fortress has workshops, camps and guarded interior passages, and strange chanting comes from it at night.

Alcaz Prison (48–53)

Alcaz Prison in Dustwallow Marsh
Image: Blizzard Entertainment

The prison on Alcaz Island, long rumored to hold high-ranking prisoners including King Varian Wrynn, finally opens. Inside, the Defias Brotherhood and naga are fighting each other.

Blackmaw Hold (55–60)

Blackmaw Hold in Azshara
Image: Blizzard Entertainment

A great furbolg city behind a long-sealed gate in Azshara, where the Blackmaw clan fights a corruption spreading through its groves and tunnels. Blizzard calls it a substantial max-level dungeon with multiple routes and bosses, and hints that its depths lead even farther below. Blackmaw Hold is also one of the entrances to the Barrow Deeps raid.

Shaper’s Terrace (58–60)

Shaper's Terrace in Un'Goro Crater
Image: Blizzard Entertainment

An ancient titan facility in the northern hills of Un’Goro Crater. Collect power crystals around Un’Goro and use them at consoles inside the dungeon, which links the outdoor zone to the challenges inside.

Dungeons and Legacy Points

Three Legacy Challenges reward dungeon running: defeat the final boss of all dungeons in the level 15–25, 26–45 and 46–60 brackets. Blizzard has not published the exact list of dungeons in each bracket, so we will add a checklist once it can be confirmed in game.

Loot changes in every dungeon

What is not confirmed yet

Sources

Facts on this page come from the sources below: official Blizzard posts unless marked as a secondary source. If Blizzard changes something, we update the page and the date above.